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Every biome has its own place in the worldĮven the best chicken can't outrun a rifleīuild the best zombie fortress you can.If you want to keep your distance, Rosebud only has a small corner for the snow biome. Below are the Top 15 seeds that are compatible with the latest release, Alpha 18. Whatever map you choose should have a good balance between cities, traders, biomes, and zombies to give you the tools you need to survive the hordes. In 7 Days to Die, killing zombies is only half the struggle. This file is a courtesy to modders, prefab builders, or anyone else incorrigibly curious and snooping around the XML config files.Find the perfect spot to build your fortress. This information comes with no guarantees whatsoever.
7dtd valmod plants update#
Tags and properties are added and removed in every major update and what they do or in which cases can change as well. Keeping all that information in "their" files started to become awkward because of the amount of notes so this file was added. Property: IsDeveloper (mostly blocks.xml + items.xml). Technically "All" is a value but that's the default so why bother? "CreativeMode", values: "Player,Dev,None" What this does is that the creative menu can display different sets of blocks in "player" and "dev/level builder" view mode.
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If you turn on the "dev button" on the creative menu you always see both "dev" and "player". In the editor you see "all" and "dev" items. In game mode you see "all" and "player" items. Like for master blocks that are not to be used directly. The property itself is not inherited by "Extends" so all child blocks / items remain visible.Įxtended items do NOT inherit auto-calculated weight. The block naming convention for "basic" blocks (with interchangeable textures) is That's why cowboy boots (loot only but extending leather boots) did not scrap. Ramp - the basic 45 degree triangle shapes Sheet4 - value="HousingDecor/Boarded_windows" or other custom models Sheet2 - value="shantyWall01Sheet2" - "shantyWall04Sheet2" If you search for "concreteTrimBlock" because you need that look, having "Trim" as an extra property after the shape might not be helpful.
7dtd valmod plants full#
Pillar100 - value="Pole1m" 100 cm versionĬNRFull - value="WedgedCornerFull" corner with a full (square) base for outside pyramid roofsĬNRRamp - value="WedgedCorner" corner with a half (triangle) base for outside pyramid roofsĬNRInside - value="WedgedInnerFull" concave shape for roofs PoleSupportCtr - value="pole_diagonal_centered"ĬrossCtr - value="pole_diagonal_centered_cross" Stairs50 - value="StairsQuarterFilled" 50 cm steps Stairs25 - value="StairsFilled" / "StairsFilledVerticalUV" 25 cm steps Support - value="Branch", 45° angled beam Gable - value="Gable" small triangle tip for roofs #VALMOD PACK 7 DAYS TO DIE FULL# Many blocks like "scrapIronPile" have unique models / shapes.Ĭnt - container, typically loot (I would call block-based containers like "CntWeaponsBlock") NOTE: This plan was implemented only partially (tree, cnt) - maybe some day. I would also mislabel the damage 2 car so it stays with the others. Lgt - all lights, including wall torches and candles Desks, chairs, potted plantsĮlt - electrical things like control panels that we don't have a clear purpose for, yet Useful filters and a useful list > strict adherence to rules.Īlso containers that downgrade into loot containers. Trp - traps, spikes, mines that DO something Plt - all other plants, shrubberiers, farming crops, or blocks that fulfil the purpose of a plant even if its just a pickup. This allows you to filter by categories, such as "find me all trees".
7dtd valmod plants upgrade#
"Extend" copies upgrade and downgrade blocks/properties.Īs you can see in the file you can mix and match, keeping the upgrade material and amount thereof but overwriting the target block.įor repairs you cannot un-extend a material.